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THE ROUGH GUIDE TO SPARRING SUCCESS

 

FIGHTING STANCES

 There are 2 main fighting stances; The front stance & the side stance.

The front stance is more suited to punchers & the side stance more suited to kickers, although the best strategy is to mix these rather than use one or the other all the time.

Recognising variations on these stances in can help to predict what type of attacks your opponents are likely to use.

The front stance; the chest is more or less square on to the opponent, with one foot leading in front of the other. This limits your effectiveness with certain techniques. If you perform a lead leg kicking technique you will tend to ‘telegraph’ the kick as you shift position to chamber the kick, this gives your opponent more time to ‘read’ the kick & counter-attack.

However, the front stance is a stronger position to launch a hand attack & this can disguise a rear leg follow-up to finish the combination. For example; lead backfist - reverse punch - rear turning kick, in this example the 2 hand attacks are used for a set up for the main scoring technique which is the kick.

The side stance; the competitor stands completely side on to the opponent. The feet should not be too wide apart, as this will hinder manoeuvrability. The lead foot can be placed slightly ‘off-line’ ie: in front or behind the rear foot, so the stance is ‘staggered’ (like a traditional Diagonal Stance). This is useful for a couple of reasons; if the foot is in front, the hips are aligned nicely for chambering into side kicks & hook kicks, cutting out valuable split seconds. The other version is useful for roundhouse kicks. Take note, that an experienced opponent may spot this & take advantage of this information. The disadvantage of using the side stance is that although lead leg & hand techniques are easier to throw, the rear leg is nearly rendered useless & spinning kicks can be harder to execute.

In either stance an effective guard must be maintained.

 

OPEN & CLOSED STANCES

There are 2 terms that describe how fighters will position their selves in relation to each other; Open stance & closed stance. In an open stance the fighters will stand facing each other with the opposite leg leading ie: one with their left leg in front & the other with the right leg leading. This means that if either fighter is to kick with the rear leg, for example with a roundhouse kick, then it would strike the open abdomen / chest area.

In a closed stance, both fighters will have the same leg leading.

Either position opens or closes target areas to lead or rear attacks, so both positions have an advantage & a disadvantage depending on whether you are planning to fight predominately with the lead or the rear leg. It is a good strategy to develop both legs, to enable you to switch stances at will in response to your opponents movements & remain in control of the fight.  

 

THE 4 FIGHTING STYLES

There are 4 different types of fighting style; the aggressive fighter, the defensive fighter, the ‘dancer’ & the Master.

The aggressive (or ‘pressure’) fighter usually makes the 1st move & will normally use combination attacks to over-power & off-balance opponents. Their style is to normally to keep on the offensive, not giving their opponents time to breathe or retaliate. Pressure fighters will need to be in peak physical conditioning to maintain this strategy.

The defensive (or ‘counter-attacking’) fighters will allow their opponents to attack, therefore providing an opening for a counter-attack. Whenever any fighter throws an attack they will momentarily leave an opening, or there will be a weakness in the opponents attack that the defensive fighter can exploit.

The ‘dancer’ (or ‘runner’) will constantly be on the move, their strategy is to keep their opponents off-balance & to present a hard target to hit. They tend not to engage you when you attack & they will attack on the move & are hard to counter-attack. This suits lighter, more energetic competitors.

The Master fighter is one who encompasses all the other styles & can flow from one into the other. This type is the hardest to master & takes years of experience & practice.

Whatever style of fighter you are, try not to get in the habit of throwing single techniques. Use combinations. Follow up a leg attack with hands as you drive forwards to keep the opponent on the ‘back foot’ or to move back out of range, or disguise a kicking attack with an initial hand combination etc. Remember, with combinations, a number of them are used by fighters with the preceding attacks as a set-up for the final ‘killer’ technique.

 

THE 7 ESSENTIAL TECHNIQUES

In order to be an effective fighter you do not have to be skilled in a myriad of kicks & punches, but to be able to use a smaller number of techniques with greater effect. This is not to say you need to exclude many techniques, but just to restrict their use.

You need to consider the various angles of attack:

Straight line techniques      –jab, reverse punch, front kick & back kick.

Circular techniques               –backfist, ridgehand, roundhouse kick, hook kick & spinning kicks.

Downward techniques          –downward backfist & axe kicks.

Techniques that come from underneath      –undercut punch & side kick

 

Obviously, this is not an exhaustive list but it covers the majority of techniques that a fighter will require in sport martial arts to succeed in the tournament arena. Bear in mind that sweeps & trips can be used on the ‘open’ tournament circuit.

However, there are 7 essential techniques that a fighter should strive to master:

Backfist –fast, simple, effective. Can be used in a circular motion, downwards or jumping (or even spinning). Remember to relax the shoulders & arm so that the technique remains as quick as possible.

Reverse punch –strong & powerful, but exposes the body to counter-attacks as the technique is driven in.

Ridgehand –used to hook around an opponents guard or punches. Useful as both a defensive & offensive technique. Can chamber the ridgehand to look like a backfist to confuse an opponent.

Undercut punch –similar to the reverse punch, but does not require the user to twist the hips into the strike. It is more suited to a body shot & can be performed with a vertical fist or ‘upset’ fist.

Roundhouse (or ‘turning’) kick –fast & effective for offence & defence.

Side kick – powerful & useful for knocking an opponent off balance & for stopping a charging attack. The side kick is difficult to defend against due to the mechanics of the kick. Can be used to ‘probe’ an opponent to gauge their reaction to an attack, much like a jab.

Hook kick –useful to hook around an opponents guard, kicks & punches.

 

Lead leg kicks are the most useful in points sparring. They are faster, because they are closer to the targets, they give the opponent less time to react & therefore have a greater chance of scoring. Rear leg techniques obviously have an important place, but are not effective to initiate an attack & should be disguised or used as part of a combination.  

The 3 kicking techniques mentioned above (roundhouse, hook & side kicks), as an option, can all be fired from the same 45° chamber position. This can serve to cause further confusion in an opponent as he will not be able to read your kicks from the chamber position. This was used to great effect by Bill ‘Superfoot’ Wallace in the 1970’s & 1980’s, who pioneered this technique & engineered over 250 championship titles.

 

‘DRAWING IN’ THE OPPONENT

Also known as ‘luring’, this the art of enticing an opponent to initiate an attack to an opening in order to position your opponent for your counter-attack. This is done by creating an obvious opening, but without making it look like you are purposely creating the opening, so that your opponent believes that they can make an attack for an easy score.

For a successful counter-attack you will need to strike fast & have quick footwork to maneuver to a safe position after striking.

 

‘FAKING’

Faking or throwing a ‘dummy’ shot is initiating an attack but one that is not finished. Mostly effective with kicking techniques. Think of them of ‘half-kicks’ as they don’t actually complete the final extension. They are specifically designed to make an opponent think that a certain kick is being launched, but in mid-flow, it turns into a completely different kick.

A trick that can be used is to ‘program’ your opponent. This can be done by throwing a real kick first (even a couple of times) to program them to react to that kick, then throw the fake version & switch to another kick to score. 

 

FOOTWORK

Footwork, when combined with kicking & punching, will determine the outcome of all engagements. Proper & well timed footwork, being able to fluidly move forwards, retreat & to side step is what puts you in position to evade & score.

 

JAMMING

Jamming, or smothering an attack, can stop an attack dead in it’s tracks & also frustrate & push the opponent off balance. Jamming is basically blocking while stepping into the opponent. Jamming uses the whole body to stop an attack, whereas blocking generally just uses the limbs. Usually the best time to use jamming as an option is at close or medium range. Jamming is a risky strategy but it can pay off.

 

 

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There are 24 patterns in Taekwondo, ranging from 19 move patterns to 72 move patterns. The initial patterns are very symmetrical & most combinations or movements are repeated with both sides of the body, in opposite directions. These first few patterns are reasonably basic & introduce the novice student to the most common stances, blocking techniques, strikes & kicks....(more)


 


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